Tag: music composition

  • Doctor Body

    Doctor Body

    Doctor Body is a place for musical experimentation, boundary exploration, and live performance expression.

    It’s an ongoing musical collaboration between myself and Alison Wilder. Key to the process is this: everything we produce is handled/managed by each of us multiple times.

    The result is always something neither one of us would (or could) create. Eventually we find our way to an agreeable place and allow each other space to contribute what we wish. And the more we do it, the more comfortable we become in what is often an uncertain journey.

    … or said in a very different way …

    “Doctor Body will not help you to relive the warm glow of youthful love, or to remember how you danced on your wedding night, or be the soundtrack to your breakup.”

    Your millage may vary.

  • Debussy is Overrated

    Debussy is Overrated

    or… “How Others Did It So Much Better”

    The following is a video script I prepared, but never filmed. In the end, I decided I had better things to do, but perhaps the idea is of interest?


    VIDEO: Me playing the Drowning Church

    VOICE OVER
    When I first encountered Debussy, it was here. With this piece.

    At the time, my hands weren’t yet big enough to reach the wide spreads… and strange shapes… but that’s not why I found it difficult. It was difficult because I couldn’t find a way to convincingly express anything musical.

    It was like the composer needed to convince himself that gravity didn’t apply to him – in my hands, the music couldn’t escape a suffocating heaviness… everything… just… went nowhere…

    Debussy was not for me.


    VIDEO: Greg speaks directly to the camera while music continues in the background

    Of course, Debussy’s influence then and now is undeniable. But I’m still not convinced. And 40 years later, I think I know why…


    CHANNEL SPLASH


    VIDEO: Greg speaks to camera
    TEXT OVERLAY: “Debussy Oversimplified”

    Debussy’s legacy and influence comes down to a couple of things:

    • he rejected common practice counterpoint and voice leading
    • relied on parallel harmony that broke formal conventions
    • and most important – the sound texture mattered above all else (symbolism)

    VIDEO: composer headshots of Ravel, Satie, Scriabin…

    BUT the thing is… other composers around that time were making similar choices – advancing musical language – and they were writing better music.

    VIDEO: New Location – Greg Speaks to camera

    Musical events are connected in time by our brains – this an unavoidable principle of musical language. One event next to another – implies a range of NEXT options… and if we go too far outside what was implied… the connection can be lost.

    Ignoring this is like deciding to ignore physics just so you can build a perpetual motion machine.

    Let me show you what I mean.


    VIDEO: Me playing Moons Over My Hammy
    TEXT OVERLAY: “Sweet Anticipation”

    VOICE OVER
    Let’s take the opening of one of Debussy’s most famous works – Clair de Lune.

    If at any moment…

    ANYTHING can happen…

    The connection is lost. The implication isn’t strong enough to imply a satisfying resolution.

    A sense of anticipation is never created – because just about anything… can happen… and all we can do is take it in.

    Anticipation requires that we look forward to something… and THAT depends on what we JUST heard.


    VIDEO: New Location – Greg Speaks to camera

    If you know this piece, you realize that I just started adding random bits of… whatever. If you don’t know this piece, you probably weren’t bothered.

    Now… creating a sense of suspended animation – of floating aimlessly in a hazy mist – can be done in so many wonderfully compelling ways – ways that maintain and deepen connections to the way our brains listen – and ways that still feel as “magical” as anything you can dream up…


    VIDEO: Me playing Gymnopédie No. 1
    TEXT OVERLAY: “Suspended Animation Doesn’t Exists Without Movement”

    VOICE OVER
    Here the composer sets up several expectations…

    A “looping” accompaniment of sorts…

    And a beautiful melody that has clear direction…

    Even if it takes some time to complete…

    This is Erik Satie. He wrote this in 1888 and in many ways, this is the earliest “ambient” music.

    But it creates a sense of stillness through the illusion of suspended animation. Expectations are set forth and satisfied on multiple levels and we don’t have to ignore the way our brains embrace music!


    VIDEO: Me playing Scriabin Op. 74
    TEXT OVERLAY: “To Break Rules, You Must First Know The Rules”

    VOICE OVER
    In this case, Alexander Sciabin has discarded traditional harmony in favor of symmetrical harmonic structures. He’s breakin’ the rules. (what a rebel!)

    But a sense of anticipation with a relatively limited set of options is maintained.

    And yet we’re absolutely floating in a fragrant cloud of misty goodness – gravity is intact. And the anticipation is sweet.


    VIDEO: New Location – Greg Speaks to camera

    So there it is.

    40 years after I struggled to give this music direction…

    I learned that it doesn’t have any. At least not to my ears…

    VIDEO: Me playing the Drowning Church

    VOICE OVER
    I’d like to know what you think about Debussy and my take… Leave your thoughts in the comments below. I look forward to you showing me the error of my ways!

  • Music in the Constellation at National Sawdust

    Music in the Constellation at National Sawdust

    An Evening of Immersive Audio…

    Composer Greg Wilder curates an evening of contemporary music from 1 to the 102 speakers that make up the Meyer Sound Constellation at National Sawdust. Featuring seminal works by Frank Zappa and Karlheinz Stockhausen in their original format, the evening explores immersive audio and the creative opportunities it affords in a way that can only experienced first hand in the space itself.

    In the past music was created to fit the instruments and spaces at hand. Intimate rooms with low ceilings could be filled with the sound of a single bard celebrating the achievements of warriors while large chapels required groups of voices to slow down and draw out pious praises, holding on to open vowel sounds so the long reverberation times could transform simple melodies into sacred harmonies. Today we can shape our own acoustic spaces and create our own instruments – virtually.

    Join us in Brooklyn on June 11th for an experience like no other. Contact National Sawdust for tickets.

  • Food & Shelter

    Food & Shelter

    Food & Shelter is a new play by Sean Hurley and it is one of the most inspiring projects I’ve ever been a part of.

    From the press release:

    “I feel as if Arthur Miller came over to my house and asked me if I’d want to direct the world premiere of Death of a Salesman,” says Food & Shelter director, David Stern. “This is perhaps the most exciting creative opportunity I have had in the theater since I began working 35 years ago. Sean’s play is hauntingly beautiful, full of pathos and pain. It both affirms our beautiful, brief existence and grapples with the challenges that we face in trying to connect with each other.”

    Food & Shelter begins with two strangers, who happen to be newlyweds, Bronwyn and Estevez, moving into a cabin in the snowy woods. Empty at first, the cabin actually contains everything they need – if only they can find it. But there’s a price for the life-saving provisions: someone, or something, is determined to never let them leave. As the cabin reveals its secrets, Bronwyn and Estevez begin to confess their own. And though Estevez may be falling in love with Bronwyn, love is the last thing on her mind.

    Click HERE for tickets and more info.

  • What To Know Before Mixing In Dolby Atmos

    What To Know Before Mixing In Dolby Atmos

    Dolby Atmos is here and it’s tempting to route a few audio tracks into your multichannel bus and invite your family and friends for a festival of frenetic panning. But in reality, it’s tough to create an engaging and listenable experience in a multichannel environment. What do we need to know to create better immersive audio mixes?

    What’s the Frequency, Kenneth?

    When it comes to picking out where sounds originate, our ears are blisteringly fast and extremely accurate. But there are limitations. For example, lower frequencies (starting around 800 Hz and certainly below 200 Hz) are difficult to localize while frequencies over 1600 kHz are much easier to pinpoint. Also, the location of narrow band signals (like sine waves) is more difficult to perceive than those with lots of rich harmonic content. This is especially true in the frequency range of vocal intelligibility (between 500 Hz and 4 kHz).

    Takeaway #1: Higher-pitched sounds with strong transients and stochastic spectral components are more easily localized and therefore have more options in terms of physical movement. They can move further and faster with greater effect.

    Motion of the Ocean

    When sounds move through space, their dynamic and emotional impact increases, but not all 3D motion is created equal. In order to be perceived as a single, coherent movement, sounds circling a listener must take more than ~250ms to make the journey. If they move faster than that, the source will appear to oscillate and become disorienting – which, of course, could be used to creative effect…

    Takeaway #2: The physical movement of sound adds impact and energy, but a little goes a long way. Often a slow, gentle, local movement is more than enough to breathe life into your mix.

    But I Can’t Fly!

    We have an inherent tendency to connect aural events to coincidental visual acts. Everyone has experienced this watching musicians perform – the sound of an amplified guitar may be coming from amplifiers sitting at the sides of the stage but our ears and eyes make us feel as if the sound is coming directly from the guitar itself – especially when we’re watching from a distance.

    Perhaps this is the primary reason it doesn’t feel right to hear a drumset panning side to side? Even when we can’t see the source, our brains expect physical positioning to match our real world experience.

    Takeaway #3: Understand the role each and every musical element plays in the construction of your mix and use those observations for creative good.

    A Musical Vector is Born

    Timbre describes the spectral components of a single musical object or group of objects over time and, as with rhythm and harmony, the savviest composers can build meaningful connections by manipulating these relationships. Spatialization deals with the dimension of individual events, their relationship in physical space, and their relationship TO the space itself. That said, movement of sound through space is not an intrinsic quality of the sound.

    Takeaway #4: Working in Dolby Atmos offers you opportunities to craft new connections and build meaningful relationships between the places individual musical elements inhabit. Not sure where to start? Try experimenting with contrast…

    Serve Your Master

    Moving a boring sound around in space will not make it less boring. However not all musical elements are meant to be exciting on their own. (Ever play the french horn in a Sousa march?) Consider the psychological impact of the musical intent and the role elements can play together – in combination.

    Takeaway #5: Connect elements of similar intent and activity to clearly defined regions of physical space. Note that “connect” could suggest pitting elements against each other to create contrast.

    The Cocktail Effect

    When you hear a stereo recording of a dinner party, the crowd sounds like a single wash of sound. It’s nearly impossible to separate individual voices and conversations – this is the Cocktail Effect. Reducing the points of origin creates spatial masking which essentially helps us “glue” elements together a stereo mix, but elements separated in space also become separate and distinct in our perception.

    Takeaway #6: While the spatial separation can “un-glue” your mix, it also allows you to control the direction of the listener’s focus and attention, thereby opening up creative possibilities.

    Knowing the limitations of our ears can be EXACTLY the thing we need to create novel effects that engage and excite our listeners. Or it could be key to building a subtly expanded version of a well-loved stereo mix. Either way, the key to crafting effective spatial mixes is understanding those cognitive limits so you can use them to your artistic advantage.

  • Video Game: Minor Planet Mailing List

    Video Game: Minor Planet Mailing List

    Recently, Sean Hurley approached me about a new video game concept.

    Sean is a man of many incredible talents but I had no idea he had moved into video game design. Neither had he, apparently. “It sort of snuck up on me and then suddenly I couldn’t stop thinking about it,” he wrote. “You probably know the feeling…”

    At any rate, here’s the original idea in his own words:

    And so Sean wanted to know: did I find it interesting? would I like to be involved?

    Yes. And YES.

    Because the game is in a very early stage of development, Sean is open to a wide range of input — and we’ve been enjoying an interesting journey. I’ll continue adding journal entries (below) as things develop if you’re interested in tracking the progress…